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Principles

Six rules that decide most design questions in Antz.

The principles

PrincipleWhat it meansIn practice
Figma is the sourceCopy the frame exactly; departures are questions, never silent choicesPut the build beside the Figma frame before sharing
Say it onceOne fact in one placeNo sentence that repeats a label, count or status
One containerNever a card inside a cardBorder or shadow, not both
Colour means somethingColour marks state or actionNo colour stripes or decorative tints
Read and act are separateThe read view is clean; changes happen in one form or the more menuNo add or remove on every row
No new statesUse an existing note, chat, filter or linked record before adding a statusWaits and reasons are content, not states

The full list is on Rules.

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